SlowMo Sniper — slow-motion sniper jumps
Each level starts with a jump: the sniper bursts out of cover, and time almost stops. While you’re in the air, you need to take out every enemy on the level. If you run out of ammo before the last enemy drops, you lose the level.
With every shot, the camera follows the bullet all the way to the target. A similar slow-motion effect appears in Bullet Time Agent. Here, headshots, red barrels, and cargo you can drop on a group of enemies all help.
What changes from mission to mission
The missions take place on city streets, snowy bases, Wild West towns, and highways, and one mission plays out in a long parachute jump. In every third mission, the sniper rifle is swapped for dual pistols, a bazooka, or a minigun. Money from the campaign upgrades damage, zoom, ammo capacity, and reload speed.