Vex 10 — a stickman platformer with inverted gravity
You guide the stickman through ten acts full of spikes and saws. The core moves are the same: run, jump, slide, and climb between two walls. What changes is the level itself. Step onto a gravity platform and the ceiling becomes the floor, with your jumps sending you downward. Act 8 is built almost entirely around that idea.
It all starts in the hub, where each act has its own block. The setup will feel familiar if you’ve played Vex 8: first the hub, then nine acts and a final stage. Here, acts 1–9 also have Hardcore versions. In the final Act 10, you race a wire, and if it reaches the end first, the act restarts from the beginning.
A clone with a shared fate
In some spots, you step on a special platform and switch between Vex and a clone. One mistake affects both of you: if the clone dies, Vex gets sent back to the last checkpoint too. So you need to plan the route for two at once.
Traps that keep changing
Time freeze stops moving traps. Switches rotate entire platforms. Ice is slippery and slowly melts, parts of the floor drop away right under your feet, and mines explode if you get too close. Pink blocks disappear as you approach, so it’s best to memorize where they are ahead of time.
In the Challenge Room, several stickmen run the same course and repeat every move you make. The farther you get, the more of them there are. There’s no timer — just your best run. The game also includes 32 skins, 30 medals, and daily quests.