TIME STOP — a first-person shooter with time stop
The biggest difference from other first-person shooters is a button that stops time. Enemy bullets hang in the air. You can pick them up and throw them back, or shoot enemies before they get a chance to react. The stop lasts a few seconds, then it needs to recharge. There’s a similar time-manipulation twist in firefights in Bullet Time Agent.
Each arena has several enemy waves. After you clear them, you pick one perk and head for the exit to the next arena. Random modifiers change the rules: for example, darkness or a jammed weapon.
Bombers, shields, and Chrono Boss
Suicide bombers are best taken out from a distance. A shield soldier can’t be pierced from the front, so you need to flank him. Then comes Chrono Boss, who isn’t afraid of time itself. Kills and combos earn points for the global leaderboard. Between runs, you spend points in the permanent upgrades shop.